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Thrust

Thrust is a reaction force described quantitatively by Newton’s second and third laws. When a system expels or accelerates mass in one direction, the ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Maximum thermal efficiency of a Diesel cycle

The Diesel cycle is a combustion process of a reciprocating internal combustion engine. In it, fuel is ignited by heat generated by compressing air in the ... more

Torsion constant (Circle -cross-sectional shape)

In solid mechanics, torsion is the twisting of an object due to an applied torque. The torsion constant is a geometrical property of a bar’s ... more

Ideal rocket equation (Tsiolkovsky rocket equation)

The Tsiolkovsky rocket equation, or ideal rocket equation describes the motion of vehicles that follow the basic principle of a rocket: a ... more

Simplified von Mises equation - Pure shear

RESTRICTIONS : σ₁ = σ₂ = σ₃ = 0, σ₃₁ = σ₂₃ = 0

The von Mises yield criterion suggests that the yielding of materials ... more

Net Thrust of a Rocket Engine

A rocket engine, or simply “rocket”, is a jet engine that uses only stored propellant mass for forming its high speed propulsive jet. Rocket ... more

Latent Heat

Latent heat is the energy released or absorbed by a body or a thermodynamic system during a constant-temperature process. A typical example is a change of ... more

Simplified von Mises equation - Principal plane stress

RESTRICTIONS : σ₃ = 0, σ₁₂ = σ₁₃ = σ₂₃ = 0

The von Mises yield criterion suggests that the yielding of materials begins ... more

Mass Ratio - Rockets

In aerospace engineering, mass ratio is a measure of the efficiency of a rocket. It describes how much more massive the vehicle is with propellant than ... more

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