# Search results

The Archimedean spiral is the locus of points corresponding to the locations over time of a point moving away from a fixed point with a constant speed ... more

A time value of money calculation is one which solves for one of several variables in a financial problem. In a typical case, the variables might be: a ... more

Pell’s equation is a Diophantine equation (a polynomial equation in two or more unknowns ).

In Cartesian coordinates, the equation has the form
... more

In physics, circular motion is a movement of an object along the circumference of a circle or rotation along a circular path. It can be uniform, with ... more

In physics, circular motion is a movement of an object along the circumference of a circle or rotation along a circular path. It can be uniform, with ... more

Log-polar coordinates in the plane consist of a pair of real numbers (ρ,θ), where ρ is the logarithm of the distance between a given point and the origin ... more

In probability and statistics,the Cauchy distribution, is a continuous probability distribution. The simplest Cauchy distribution is called the standard ... more

In thermodynamics, the reduced properties of a fluid are a set of state variables normalized by the fluid’s state properties at its critical point. ... more

In thermodynamics, the reduced properties of a fluid are a set of state variables normalized by the fluid’s state properties at its critical point. ... more

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by **20 degrees**. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

While there are two angles that have this cosine value, the angle of **120.964** degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by **20 degrees**, the angle of the point will decrease to **100.964 degrees**. We can then evaluate the coordinates of the rotated point

For **x** axis:

For **y** axis:

The coordinates of the character on the rotated map will be **(-1.109, 5.725)**

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen

http://www.opentextbookstore.com/precalc/

Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

...can't find what you're looking for?

Create a new formula
In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates

(-3, 5). If the player rotates counterclockwise by20 degrees, then the objects in the map will correspondingly rotate20 degreesclockwise. Find the new coordinates of the character.