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Snell's law of refraction ( wavelengths)

When a ray of light hits the boundary between two transparent materials, it is divided into a reflected and a refracted ray.The law of refraction states ... more

Area Moment of Inertia - Filled Right Triangle

The second moment of area, also known as moment of inertia of plane area, area moment of inertia, polar moment of area or second area moment, is a ... more

Triangulation (surveying)

In surveying, triangulation is the process of determining the location of a point by measuring only angles to it from known points at either end of a fixed ... more

Nose cone (Conical)

Nose cone section of any vehicle or body meant to travel through a compressible fluid medium (such as a rocket or aircraft, missile or bullet) has several ... more

Kepler's First Law

In astronomy, Kepler’s laws of planetary motion are three scientific laws describing the motion of planets around the Sun.

1.The orbit of a ... more

Linear eccentricity of the hyperbola

Hyperbola is the set of all points in the plane, such that the absolute value of the difference of each of the distances from two fixed points is constant. ... more

Nodal Precession

Nodal precession is the precession of an orbital plane around the rotation axis of an astronomical body such as Earth. This precession is due to the ... more

X-Coordinate of the involute of a circle

An involute (also known as evolvent) is a curve obtained from another given curve by attaching an imaginary taut string to the given curve and tracing its ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Rotary variable differential transformer(RVDT) - Rotor mechanical angle

A rotary variable differential transformer (RVDT) is a type of electrical transformer used for measuring angular ... more

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