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Uniform Circular Motion position (X - coordinate)

In physics, circular motion is a movement of an object along the circumference of a circle or rotation along a circular path. It can be uniform, with ... more

Log-polar coordinates (radial coordinate )

Log-polar coordinates in the plane consist of a pair of real numbers (ρ,θ), where ρ is the logarithm of the distance between a given point and the origin ... more

Hyperbolic sector (area)

A hyperbolic sector is a region of the Cartesian plane {(x,y)} bounded by rays from the origin to two points (a, 1/a) and (b, 1/b) and by the hyperbola xy ... more

Orbit Equation

In astrodynamics an orbit equation defines the path of orbiting body around central body relative to , without specifying position as a function of time. ... more

Eccentricity e of a cylindric section

Eccentricity e of the cylindric section and semi-major axis of the cylindric section depend on the radius of the cylinder and the angle between the secant ... more

Kepler's equation - y coordinate

In orbital mechanics, Kepler’s equation relates various geometric properties of the orbit of a body subject to a central force.

It was first ... more

Radius of Inertial circle ( by Coriolis effect)

In physics, the Coriolis effect is a deflection of moving objects when they are viewed in a rotating reference frame.
An air or water mass moving with ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Oblate spheroid equation(c<a)

A spheroid, or ellipsoid of revolution is a quadric surface obtained by rotating an ellipse about one of its principal axes; in other words, an ellipsoid ... more

Tuning fork (cylindrical prongs)

A tuning fork is an acoustic resonator in the form of a two-pronged fork with the prongs (tines) formed from a U-shaped bar of elastic metal (usually ... more

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