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Rayleigh Scattering - Intensity of Light from molecules

Rayleigh scattering (pronounced /ˈreɪli/ RAY-lee), named after the British physicist Lord Rayleigh (John William Strutt), is the (dominantly) elastic ... more

Rayleigh Scattering - Intensity of Light

Rayleigh scattering (pronounced /ˈreɪli/ RAY-lee), named after the British physicist Lord Rayleigh (John William Strutt), is the (dominantly) elastic ... more

Linear mass density

Linear density is the measure of a quantity of any characteristic value per unit of length. Linear mass density (titer in textile engineering, the amount ... more

Torsion

In solid mechanics, torsion is the twisting of an object due to an applied torque. It is expressed in newton metres (N·m) or foot-pound force (ft·lbf). In ... more

Characteristic Length

In physics, a characteristic length is an important dimension that defines the scale of a physical system. Often, such a length is used as an input to a ... more

Chladni's Law

Chladni’s law, named after Ernst Chladni, relates the frequency of modes of vibration for flat circular surfaces with fixed center as a function of ... more

Mean anomaly

In celestial mechanics, the mean anomaly is an angle used in calculating the position of a body in an elliptical orbit in the classical two-body problem. ... more

Reynolds number (for a flow in a tube)

In fluid mechanics, the Reynolds number is used to help predict if flow will be laminar or turbulent. We know that flow in a very smooth tube, streamlined ... more

Tuning fork (cylindrical prongs)

A tuning fork is an acoustic resonator in the form of a two-pronged fork with the prongs (tines) formed from a U-shaped bar of elastic metal (usually ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

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