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Elliptic paraboloid equation

The elliptic paraboloid is shaped like an oval cup and can have a maximum or minimum point. In a suitable coordinate system with three axes x, y, and z, it ... more

Nose cone (Spherical)

The nose cone section of any vehicle or body meant to travel through a compressible fluid medium (such as a rocket or aircraft, missile or bullet) is ... more

Magnitude of proper motion (μα*)

Proper motion is the astronomical measure of the observed changes in the apparent places of stars or other celestial objects in the sky, as seen from the ... more

Hyperbolic paraboloid equation

The hyperbolic paraboloid (not to be confused with a hyperboloid) is a doubly ruled surface shaped like a saddle. In a suitable coordinate system, a ... more

Radial acceleration in circular motion

Uniform circular motion, that is constant speed along a circular path, is an example of a body experiencing acceleration resulting in velocity of a ... more

Tractrix (General formula-cartesian coordinates)

Tractrix is the curve along which an object moves, under the influence of friction, when pulled on a horizontal plane by a line segment attached to a ... more

Vertical Hyperbola (Standard Equation)

Hyperbola is the set of all points in the plane, such that the absolute value of the difference of each of the distances from two fixed points is constant. ... more

Horizontal Hyperbola (Standard Equation)

Hyperbola is the set of all points in the plane, such that the absolute value of the difference of each of the distances from two fixed points is constant. ... more

Kepler's equation - X coordinate

In orbital mechanics, Kepler’s equation relates various geometric properties of the orbit of a body subject to a central force.

It was first ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

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