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Magnitude of proper motion (μα*)

Proper motion is the astronomical measure of the observed changes in the apparent places of stars or other celestial objects in the sky, as seen from the ... more

Compound pendulum (momemt of inertia)

A compound pendulum is a body formed from an assembly of particles or continuous shapes that rotates rigidly around a pivot. Its moments of inertia is the ... more

Couple balance

Rotating unbalance is the uneven distribution of mass around an axis of rotation. A rotating mass, or rotor, is said to be out of balance when its center ... more

Nose cap Spherically blunted tangent ogive shape ( X-coordinate of the center)

The tangent ogive shape nose-cap is the most familiar in hobby rocketry. The profile of this shape is formed by a segment of a circle such that the rocket ... more

Compound pendulum ( ordinary frequency )

A compound pendulum is a body formed from an assembly of particles or continuous shapes that rotates rigidly around a pivot. Its moments of inertia is the ... more

Time delay for a signal from Earth to a Satelite in geostationary orbit and back

A geostationary orbit, geostationary Earth orbit or geosynchronous equatorial orbit (GEO), is an orbit whose position in the sky ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Elliptic curve (equation)

In mathematics, an elliptic curve (EC) is a smooth, projective algebraic curve of genus one, on which there is a specified point.Any elliptic curve can be ... more

Pick's theorem

Given a simple polygon constructed on a grid of equal-distanced points (i.e., points with integer coordinates) such that all the polygon’s vertices ... more

Miller indices calculator ( planar spacing distance in bcc system)

Miller indices form a notation system in crystallography for planes in crystal (Bravais) lattices.
In particular, a family of lattice planes is ... more

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