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Darcy friction factor - Blasius correlation with correction for curved or helically coiled tubes (Variable Rc)

In fluid dynamics, the Darcy friction factor ormulae are equations that allow the calculation of the Darcy friction factor, a dimensionless quantity used ... more

Evaporation - Penman Equation (Shuttleworth modification)

The Penman equation describes evaporation (E) from an open water surface, and was developed by Howard Penman in 1948. Penman’s equation requires ... more

Weibull Distribution

In probability theory and statistics, the Weibull distribution is a continuous probability distribution. By the probability density function of a Weibull ... more

Darcy friction factor - Blasius correlation with correction for curved or helically coiled tubes

In fluid dynamics, the Darcy friction factor formulae are equations that allow the calculation of the Darcy friction factor, a dimensionless quantity used ... more

Ellipsoidal Coordinate ("y" cartesian coordinate)

Ellipsoidal coordinates are a three-dimensional orthogonal coordinate system that generalizes the two-dimensional elliptic coordinate system. Unlike most ... more

Ellipsoidal Coordinate ("z" cartesian coordinate)

Ellipsoidal coordinates are a three-dimensional orthogonal coordinate system that generalizes the two-dimensional elliptic coordinate system. Unlike most ... more

Ellipsoidal Coordinates ("x" cartesian coordinate)

Ellipsoidal coordinates are a three-dimensional orthogonal coordinate system that generalizes the two-dimensional elliptic coordinate system. Unlike most ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Slope

In mathematics, the slope or gradient of a line is a number that describes both the direction and the steepness of the line. Slope is often denoted by the ... more

Externally Tangent Circles

Two circles of non-equal radius, both in the same plane, are said to be tangent to each other if they meet at only one point.
Two circles are ... more

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