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Ripple factor

For the root mean square value of the ripple voltage, the calculation is more involved as the shape of the ripple waveform has a bearing on the result. ... more

Coefficient D(T,P) - used in UNESCO equation

The coefficient D(T,P) used in the UNESCO equation, speed of sound in sea water), depends on the temperature and the pressure

... more

Orbital Eccentricity

The orbital eccentricity of an astronomical object is a parameter that determines the amount by which its orbit around another body deviates from a perfect ... more

Black-Scholes formula - value of a call option for a non-dividend-paying underlying stock

The Black–Scholes /ˌblæk ˈʃoʊlz/ or Black–Scholes–Merton model is a mathematical model of a financial market containing derivative investment instruments. ... more

Degree of dissociation of a weak electrolyte

The degree of dissociation of a weak electrolyte is proportional to the inverse square root of the concentration, or the square root of the dilution

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Sears–Haack body (Drag Coefficient related to the Volume)

The Sears–Haack body is the shape with the lowest theoretical wave drag in supersonic flow, for a given body length and given volume. The mathematical ... more

Newton's second law Newton's second law (constant-mass system)

The second law states that the net force on an object is equal to the rate of change of its linear momentum in an inertial reference frame. The second law ... more

Darcy friction factor - Free surface flow

In fluid dynamics, the Darcy friction factor formulae are equations that allow the calculation of the Darcy friction factor, a dimensionless quantity used ... more

Sears–Haack body (Drag Coefficient related to the maximum Radius)

The Sears–Haack body is the shape with the lowest theoretical wave drag in supersonic flow, for a given body length and given volume. The mathematical ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

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