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Working f-Number (related to uncorrected f-Number)

In optics, the f-number (sometimes called focal ratio, f-ratio, f-stop, or relative aperture) of an optical system is the ratio of the lens’s focal ... more

Linear mass density

Linear density is the measure of a quantity of any characteristic value per unit of length. Linear mass density (titer in textile engineering, the amount ... more

Oblate spheroid equation(c<a)

A spheroid, or ellipsoid of revolution is a quadric surface obtained by rotating an ellipse about one of its principal axes; in other words, an ellipsoid ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Borda–Carnot equation (Sudden contraction of a pipe)

Borda–Carnot equation is an empirical description of the mechanical energy losses of the fluid due to a (sudden) flow expansion. It describes how the total ... more

Tractive Force

As used in mechanical engineering, the term tractive force can either refer to the total traction a vehicle exerts on a surface, or the amount of the total ... more

Fluid Thread Breakup - Linear Stability of Inviscid Liquids

Fluid thread breakup is the process by which a single mass of fluid breaks into several smaller fluid masses. The process is characterized by the ... more

Rayleigh Scattering - Intensity of Light from molecules

Rayleigh scattering (pronounced /ˈreɪli/ RAY-lee), named after the British physicist Lord Rayleigh (John William Strutt), is the (dominantly) elastic ... more

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