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In mathematics, specifically in elementary arithmetic and elementary algebra, given an equation between two fractions or rational expressions, one can ... more

Mechanical components – as transmission gear and bearings – generates a mechanical loss that reduces the power transferred from the motor shaft ... more

A cube is a three-dimensional solid object bounded by six square faces, facets or sides, with three meeting at each vertex.

The cube is also a square
... more

The shear modulus is one of several quantities for measuring the stiffness of materials and describes the material’s response to shear stress (like ... more

A polarizer or polariser is an optical filter that passes light of a specific polarization and blocks waves of other polarizations.

When a perfect
... more

Rayleigh scattering (pronounced /ˈreɪli/ RAY-lee), named after the British physicist Lord Rayleigh (John William Strutt), is the (dominantly) elastic ... more

In incompressible fluid dynamics dynamic pressure (indicated with q, or Q, and sometimes called velocity pressure) is the quantity defined as ... more

In the simplest case a common collector transistor (emitter follower) is used with the base of the regulating transistor connected directly to the voltage ... more

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by **20 degrees**. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

While there are two angles that have this cosine value, the angle of **120.964** degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by **20 degrees**, the angle of the point will decrease to **100.964 degrees**. We can then evaluate the coordinates of the rotated point

For **x** axis:

For **y** axis:

The coordinates of the character on the rotated map will be **(-1.109, 5.725)**

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen

http://www.opentextbookstore.com/precalc/

Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

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In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates

(-3, 5). If the player rotates counterclockwise by20 degrees, then the objects in the map will correspondingly rotate20 degreesclockwise. Find the new coordinates of the character.