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Convective heat transfer coefficient with Nusselt number for Internal/turbulent flow

Although convective heat transfer can be derived analytically through dimensional analysis, exact analysis of the boundary layer, approximate integral ... more

Settling velocity

The terminal velocity of a particle which is falling in the viscous fluid under its own weight due to gravity.
Generally, for small particles (laminar ... more

Dittus-Boelter equation - Nusselt number

In heat transfer at a boundary (surface) within a fluid, the Nusselt number (Nu) is the ratio of convective to conductive heat transfer across (normal to) ... more

Darcy friction factor - Brkić solution

In fluid dynamics, the Darcy friction factor formulae are equations that allow the calculation of the Darcy friction factor, a dimensionless quantity used ... more

Stokes Number

The Stokes number (Stk), named after George Gabriel Stokes, is a dimensionless number corresponding to the behavior of particles suspended in a fluid flow. ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Darcy friction factor - Swamee–Jain equation

In fluid dynamics, the Darcy friction factor formulae are equations that allow the calculation of the Darcy friction factor, a dimensionless quantity used ... more

Engine displacement

Engine displacement is the volume swept by all the pistons inside the cylinders of a reciprocating engine in a single movement from top dead centre (... more

Vickers hardness number

The Vickers hardness test was developed in 1921 by Robert L. Smith and George E. Sandland at Vickers Ltd as an alternative to the Brinell method to measure ... more

Darcy friction factor - Serghides's solution (Variable B)

In fluid dynamics, the Darcy friction factor formulae are equations that allow the calculation of the Darcy friction factor, a dimensionless quantity used ... more

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