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Orbital Period - as a function of central body's density

The orbital period is the time taken for a given object to make one complete orbit around another object.

When mentioned without further ... more

Noise Factor

Noise figure (NF) and noise factor (F) are measures of degradation of the signal-to-noise ratio (SNR), caused by components in a ... more

Beta distribution (variance)

In probability theory and statistics, the beta distribution is a family of continuous probability distributions defined on the interval [0, 1] parametrized ... more

Normal Distribution

In probability theory, the normal (or Gaussian) distribution is a very commonly occurring continuous probability distribution—a function that tells the ... more

Cryoscopic constant

Freezing-point depression describes the process in which adding a solute to a solvent decreases the freezing point of the solvent. freezing-point ... more

Hooke's Law (spring)

Hooke’s Law of elasticity is an approximation that states that the amount by which a material body is deformed (the strain) is linearly related to ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Stokes' law

Stokes’ law is an expression for the frictional force – also called drag force – exerted on spherical objects with very small Reynolds numbers (e.g., ... more

Hall coefficient in semiconductors (for moderate magnetic fields)

The Hall effect is the production of a voltage difference (the Hall voltage) across an electrical conductor, transverse to an electric current in the ... more

Drag force on a rigid cylinder when velocity is perpendicular to its axis(Slender-body theory)

n fluid dynamics and electrostatics, slender-body theory is a methodology that can be used to take advantage of the slenderness of a body to obtain an ... more

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